TY - BOOK AU - Ratner,Peter TI - 3D human modeling and animation SN - 0471215481 (pbk. : alk. paper) AV - TR897.7 .R38 2003 U1 - 006.6/96 21 PY - 2003/// CY - Hoboken, N.J. PB - J. Wiley KW - Computer animation KW - Computer simulation KW - Human figure in art KW - Three-dimensional display systems N1 - Includes bibliographical references (p. 311) and index; Beginning modeling techniques -- Modeling simple objects with splines/NURBS -- Modeling simple objects with subdivision surfaces -- Intermediate modeling techniques -- Creating a cartoon cow with subdivision modeling -- The cow head -- The cow body -- Creating a cartoon chicken with patch spline/NURBS modeling -- Anatomy of the human figure -- Proportion -- The skeleton -- The muscles -- Advanced modeling techniques, Part 1 -- Patch modeling the head with splines/NURBS -- Subdivision modeling the head with polygons -- Advanced modeling techniques, Part 2 -- Modeling the torso with splines/NURBS -- Subdivision modeling the torso with polygons -- Advanced modeling techniques, Part 3 -- Modeling the arm and hand with splines/NURBS -- Modeling the arm and hand with subdivision surface polygons -- Advanced modeling techniques, Part 4 -- Modeling the leg with splines/NURBS -- Modeling the leg with subdivision surface polygons -- Advanced modeling techniques, Part 5 -- The eye -- The eyelashes -- The eyebrows -- The inside of the mouth -- The teeth -- The gums -- The tongue -- The hair -- Setting up the human model for animation -- Setting up a skeleton -- Setting up facial expressions -- Surfacing and lighting details -- Surfacing details -- Lighting the human model -- Fundamentals of human animation -- Some animation pointers -- Animating in stages -- Dialogue -- Storyboarding -- Rotoscoping -- The graph editor -- Human animation principles -- The 12 principles of animation -- The elements of animation -- Conclusion -- Lesson plans; Also issued online ER -