000 02580cam a2200313 a 4500
001 a2065
003 SIRSI
008 020703s2003 njua b 001 0 eng
010 _a2002027229
019 _a56964668
_a57037174
020 _a0471215481 (pbk. : alk. paper)
020 _a9780471215486 (pbk. : alk. paper)
035 _a(Sirsi) i9780471215486
050 0 0 _aTR897.7
_b.R38 2003
082 0 0 _a006.6/96
_221
100 1 _aRatner, Peter.
245 1 0 _a3D human modeling and animation /
_cillustrations and text by Peter Ratner.
246 3 _aThree D human modeling and animation.
250 _a2nd ed.
260 _aHoboken, N.J. :
_bJ. Wiley,
_cc2003.
300 _axvii, 316 p. :
_bill. (some col.) ;
_c25 cm. +
_e1 CD-ROM (4 3/4 in.)
504 _aIncludes bibliographical references (p. 311) and index.
505 2 _aBeginning modeling techniques -- Modeling simple objects with splines/NURBS -- Modeling simple objects with subdivision surfaces -- Intermediate modeling techniques -- Creating a cartoon cow with subdivision modeling -- The cow head -- The cow body -- Creating a cartoon chicken with patch spline/NURBS modeling -- Anatomy of the human figure -- Proportion -- The skeleton -- The muscles -- Advanced modeling techniques, Part 1 -- Patch modeling the head with splines/NURBS -- Subdivision modeling the head with polygons -- Advanced modeling techniques, Part 2 -- Modeling the torso with splines/NURBS -- Subdivision modeling the torso with polygons -- Advanced modeling techniques, Part 3 -- Modeling the arm and hand with splines/NURBS -- Modeling the arm and hand with subdivision surface polygons -- Advanced modeling techniques, Part 4 -- Modeling the leg with splines/NURBS -- Modeling the leg with subdivision surface polygons -- Advanced modeling techniques, Part 5 -- The eye -- The eyelashes -- The eyebrows -- The inside of the mouth -- The teeth -- The gums -- The tongue -- The hair -- Setting up the human model for animation -- Setting up a skeleton -- Setting up facial expressions -- Surfacing and lighting details -- Surfacing details -- Lighting the human model -- Fundamentals of human animation -- Some animation pointers -- Animating in stages -- Dialogue -- Storyboarding -- Rotoscoping -- The graph editor -- Human animation principles -- The 12 principles of animation -- The elements of animation -- Conclusion -- Lesson plans.
530 _aAlso issued online.
650 0 _aComputer animation.
650 0 _aComputer simulation.
650 0 _aHuman figure in art.
650 0 _aThree-dimensional display systems.
999 _c15049
_d15049