000 01984nam a22003018a 4500
001 a3790
003 SIRSI
008 110225s2011 inu s 000 0 eng d
020 _a9780470427378 (pbk.)
035 _a(Sirsi) i9780470427378
050 0 0 _aTR897.7
_b.M85 2011
082 0 0 _a006.6/96
_222
100 1 _aMullen, Tony,
_d1971-
240 1 0 _aIntroducing character animation with blender 2.5 (Online)
245 1 0 _aIntroducing character animation with blender 2.5/
_cTony Mullen.
250 _a2nd ed.
260 _aIndianapolis, Ind. :
_bSybex,
_c2011.
263 _a1104.
300 _ap. cm.
506 _aAccess restricted to BGSU students, faculty and staff.
520 _a"Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their own. The character built over the course of the tutorials is included as a.blend file on the DVD, for the reader to experiment with and learn from. Introducing Character Animation with Blender, 2nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender community's most talented artists, which help to illustrate the impressive potential of the software"--
_cProvided by publisher.
630 0 0 _aBlender (Computer file)
650 0 _aComputer Animation.
650 0 _aThree-dimensional display systems.
650 0 _aComputer graphics.
655 0 _aElectronic books.
710 2 _aSafari Technical Books.
999 _c17689
_d17689