MARC details
000 -LEADER |
fixed length control field |
02580cam a2200313 a 4500 |
001 - CONTROL NUMBER |
control field |
a2065 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
SIRSI |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
020703s2003 njua b 001 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2002027229 |
019 ## - |
-- |
56964668 |
-- |
57037174 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0471215481 (pbk. : alk. paper) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780471215486 (pbk. : alk. paper) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(Sirsi) i9780471215486 |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
TR897.7 |
Item number |
.R38 2003 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.6/96 |
Edition information |
21 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Ratner, Peter. |
245 10 - TITLE STATEMENT |
Title |
3D human modeling and animation / |
Statement of responsibility, etc. |
illustrations and text by Peter Ratner. |
246 3# - VARYING FORM OF TITLE |
Title proper/short title |
Three D human modeling and animation. |
250 ## - EDITION STATEMENT |
Edition statement |
2nd ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Hoboken, N.J. : |
Name of publisher, distributor, etc. |
J. Wiley, |
Date of publication, distribution, etc. |
c2003. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xvii, 316 p. : |
Other physical details |
ill. (some col.) ; |
Dimensions |
25 cm. + |
Accompanying material |
1 CD-ROM (4 3/4 in.) |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references (p. 311) and index. |
505 2# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Beginning modeling techniques -- Modeling simple objects with splines/NURBS -- Modeling simple objects with subdivision surfaces -- Intermediate modeling techniques -- Creating a cartoon cow with subdivision modeling -- The cow head -- The cow body -- Creating a cartoon chicken with patch spline/NURBS modeling -- Anatomy of the human figure -- Proportion -- The skeleton -- The muscles -- Advanced modeling techniques, Part 1 -- Patch modeling the head with splines/NURBS -- Subdivision modeling the head with polygons -- Advanced modeling techniques, Part 2 -- Modeling the torso with splines/NURBS -- Subdivision modeling the torso with polygons -- Advanced modeling techniques, Part 3 -- Modeling the arm and hand with splines/NURBS -- Modeling the arm and hand with subdivision surface polygons -- Advanced modeling techniques, Part 4 -- Modeling the leg with splines/NURBS -- Modeling the leg with subdivision surface polygons -- Advanced modeling techniques, Part 5 -- The eye -- The eyelashes -- The eyebrows -- The inside of the mouth -- The teeth -- The gums -- The tongue -- The hair -- Setting up the human model for animation -- Setting up a skeleton -- Setting up facial expressions -- Surfacing and lighting details -- Surfacing details -- Lighting the human model -- Fundamentals of human animation -- Some animation pointers -- Animating in stages -- Dialogue -- Storyboarding -- Rotoscoping -- The graph editor -- Human animation principles -- The 12 principles of animation -- The elements of animation -- Conclusion -- Lesson plans. |
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE |
Additional physical form available note |
Also issued online. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer animation. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer simulation. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Human figure in art. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Three-dimensional display systems. |