Game anim : video game animation explained (Record no. 29980)

MARC details
000 -LEADER
fixed length control field 02066nam a22002177a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240108141615.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220921b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780367707651
040 ## - CATALOGING SOURCE
Transcribing agency AUE
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number TR897.7
Item number .C66 2021
100 ## - MAIN ENTRY--PERSONAL NAME
Dates associated with a name Cooper, Jonathan (Animator)
245 ## - TITLE STATEMENT
Title Game anim : video game animation explained
Remainder of title Cooper, Jonathan (Animator)
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Boca Raton, FL,
Name of publisher, distributor, etc. CRC Press,
Date of publication, distribution, etc. 2021
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource : illustrations (black and white, and colour)
520 ## - SUMMARY, ETC.
Summary, etc. Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator. Covering every stage of game production from the animator's perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture. The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career. Key Features 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book
600 ## - SUBJECT ADDED ENTRY--PERSONAL NAME
Source of heading or term COMPUTERS / Computer Graphics / Game
600 ## - SUBJECT ADDED ENTRY--PERSONAL NAME
Source of heading or term Programming & Design
600 ## - SUBJECT ADDED ENTRY--PERSONAL NAME
Source of heading or term Computer animation Vocational guidance
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Programming & Design
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Total checkouts Full call number Barcode Date last seen Price effective from Koha item type
    Library of Congress Classification     AUE Library Collection MAIN MAIN General 09/21/2022   TR897.7 .C66 2021 14086114 09/21/2022 09/21/2022 Books
    Library of Congress Classification     AUE Library Collection MAIN MAIN General 09/21/2022   TR897.7 .C66 2021 14086108 09/21/2022 09/21/2022 Books