MARC details
000 -LEADER |
fixed length control field |
02066nam a22002177a 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240108141615.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
220921b |||||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780367707651 |
040 ## - CATALOGING SOURCE |
Transcribing agency |
AUE |
050 ## - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
TR897.7 |
Item number |
.C66 2021 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Dates associated with a name |
Cooper, Jonathan (Animator) |
245 ## - TITLE STATEMENT |
Title |
Game anim : video game animation explained |
Remainder of title |
Cooper, Jonathan (Animator) |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Boca Raton, FL, |
Name of publisher, distributor, etc. |
CRC Press, |
Date of publication, distribution, etc. |
2021 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 online resource : illustrations (black and white, and colour) |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator. Covering every stage of game production from the animator's perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture. The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career. Key Features 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book |
600 ## - SUBJECT ADDED ENTRY--PERSONAL NAME |
Source of heading or term |
COMPUTERS / Computer Graphics / Game |
600 ## - SUBJECT ADDED ENTRY--PERSONAL NAME |
Source of heading or term |
Programming & Design |
600 ## - SUBJECT ADDED ENTRY--PERSONAL NAME |
Source of heading or term |
Computer animation Vocational guidance |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Programming & Design |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Library of Congress Classification |
Koha item type |
Books |