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The design of everyday things / Donald A. Norman.

By: Material type: TextTextPublication details: New York : Basic Books, 2002, c1988.Edition: 1st Basic paperbackDescription: xxi, 257 p. : ill. ; 21 cmISBN:
  • 9780465067107
  • 0465067107
Uniform titles:
  • Psychology of everyday things.
Subject(s): LOC classification:
  • TS171.4 .N67 2002
Contents:
The psychopathology of everyday things -- The psychology of everyday actions -- Knowledge in the head and in the world -- Knowing what to do -- To err is human -- The design challenge -- User-centered design.
Summary: Even the smartest among us can feel inept as we fail to figure out which switch turns on which light or stove burner, or whether to push, pull, or slide a door. The fault lies in product designs that ignore the needs of users and the principles of cognitive psychology. A bestseller in the United States, this classic work on the cognitive aspects of design contains examples of both good and bad design and simple rules that designers can use to improve the usability of objects as diverse as cars, computers, doors, and telephones.--From publisher description.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Books Books MAIN General AUE Library Collection TS171.4 .N67 2002 (Browse shelf(Opens below)) 1 Available 10038711
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TS171 .M38 2013 Material+ : TS171 .S3 2006 What is product design? / TS171.4 .B47 2010 The fundamentals of design management / TS171.4 .N67 2002 The design of everyday things / TS171.4 .N67 2013 The design of everyday things / TS171.4 .N67 2013 The design of everyday things / TS171.4 .P38 1995 The green imperative :

Reprint. Originally published: The psychology of everyday things. New York : Basic Books, c1988.

"With a new introduction by the author"-- cover.

Includes bibliographical references and index.

The psychopathology of everyday things -- The psychology of everyday actions -- Knowledge in the head and in the world -- Knowing what to do -- To err is human -- The design challenge -- User-centered design.

Even the smartest among us can feel inept as we fail to figure out which switch turns on which light or stove burner, or whether to push, pull, or slide a door. The fault lies in product designs that ignore the needs of users and the principles of cognitive psychology. A bestseller in the United States, this classic work on the cognitive aspects of design contains examples of both good and bad design and simple rules that designers can use to improve the usability of objects as diverse as cars, computers, doors, and telephones.--From publisher description.

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