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Media management and live experience : sports, culture, entertainment and events / Alex Connock.

By: Material type: TextTextLanguage: English Publisher: London ; New York, NY : Routledge, 2024Edition: First editionDescription: xiii, 370 pages : illustrations ; 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781032563657
  • 9781032563671
Subject(s): Additional physical formats: Online version:: Media management and live experienceLOC classification:
  • GT3405 .C627 2024
Contents:
Section A: the power of live experience -- Introduction: you really had to be there -- Standard business models in live experience -- Section B: live sports -- Sports clubs -- Sports leagues -- Global sports events -- Individual sports -- Sports betting -- Section C: live entertainment -- Theatre -- Live comedy -- Live music and tours -- Classical concerts -- Section D: live events -- Festivals -- Live TV events -- Conventions and trade shows -- Section E: live culture -- Museums and art galleries -- Theme parks -- Immersive future.
Summary: "Global and authoritative, this textbook maps modern, live experience media, the categories that thrive on real-time engagement and human connection - even in the age of synthetic content, AI and the Metaverse. Sports and sports betting, festivals, comedy, concerts, tours and theme parks are covered - plus theatre, trade events, conventions, museums and galleries and immersive media. With class questions, a quiz, summaries and slides for each chapter, this is a guide and course structure for anyone at university level or in industry studying the media, music, entertainment, events, exhibitions, sports, social media or gambling industries"-- Provided by publisher.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Books Books MAIN College of Media and Mass Communication (CMMC) College of Media and Mass Communication (CMMC) GT3405 .C627 2024 (Browse shelf(Opens below)) 1 Available 9990666

Includes bibliographical references and index.

Section A: the power of live experience -- Introduction: you really had to be there -- Standard business models in live experience -- Section B: live sports -- Sports clubs -- Sports leagues -- Global sports events -- Individual sports -- Sports betting -- Section C: live entertainment -- Theatre -- Live comedy -- Live music and tours -- Classical concerts -- Section D: live events -- Festivals -- Live TV events -- Conventions and trade shows -- Section E: live culture -- Museums and art galleries -- Theme parks -- Immersive future.

"Global and authoritative, this textbook maps modern, live experience media, the categories that thrive on real-time engagement and human connection - even in the age of synthetic content, AI and the Metaverse. Sports and sports betting, festivals, comedy, concerts, tours and theme parks are covered - plus theatre, trade events, conventions, museums and galleries and immersive media. With class questions, a quiz, summaries and slides for each chapter, this is a guide and course structure for anyone at university level or in industry studying the media, music, entertainment, events, exhibitions, sports, social media or gambling industries"-- Provided by publisher.

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