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1.
Real-time cameras : a guide for game designers and developers / Mark Haigh-Hutchinson. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Burlington, MA : Amsterdam ; Boston : Morgan Kaufmann Publishers ; Elsevier, c2009
Availability: Items available for loan: MAIN (1)Call number: QA76.76 .C672 H346 2009.

2.
Fundamentals of game design / Ernest Adams, Andrew Rollings. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Upper Saddle River, N.J. : Pearson Prentice Hall, c2007
Availability: Items available for loan: MAIN (1)Call number: QA76.76.C672 A322 2007.

3.
Fundamentals of game design / Ernest Adams, Andrew Rollings. by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Berkeley, CA : New Riders, c2010
Availability: Items available for loan: MAIN (1)Call number: QA76.76.C672 A322 2014.

4.
Handbook of digital games / edited by Marios C. Angelides, Harry Agius. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hoboken, NJ : Wiley-IEEE Press, [2014]
Availability: Items available for loan: MAIN (1)Call number: GV1469.27 .H36 2014.

5.
Video game design : principles and practices from the ground up / Michael Salmond. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Adult;
Publication details: London, UK ; New York, NY, USA : Fairchild Books, an imprint of Bloomsbury Publishing Plc, 2016
Availability: Items available for loan: MAIN (1)Call number: GV1469.3 .S25 2016.

6.
Game development essentials : an introduction / Jeannie Novak. by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Adult;
Publication details: Australia [etc.] : Delmar Cengage Learning, cop., 2012
Availability: Items available for loan: MAIN (1)Call number: QA76.76.C672 N68 2012.

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