3D human modeling and animation / illustrations and text by Peter Ratner.
Material type: TextPublication details: Hoboken, N.J. : J. Wiley, c2003.Edition: 2nd edDescription: xvii, 316 p. : ill. (some col.) ; 25 cm. + 1 CD-ROM (4 3/4 in.)ISBN:- 0471215481 (pbk. : alk. paper)
- 9780471215486 (pbk. : alk. paper)
- Three D human modeling and animation
- 006.6/96 21
- TR897.7 .R38 2003
- Also issued online.
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Books | MAIN General | AUE Library Collection | TR897.7 .R38 2003 (Browse shelf(Opens below)) | 1 | Checked out | 10/16/2023 | 10042861 |
Browsing MAIN shelves, Shelving location: General, Collection: AUE Library Collection Close shelf browser (Hides shelf browser)
TR897.7 .M85 2011 Introducing character animation with blender 2.5/ | TR897.7 .N33 2012 Autodesk maya essentials / | TR897.7 .O88 2009 Autodesk 3ds Max 2010 : | TR897.7 .R38 2003 3D human modeling and animation / | TR897.7 .R38 2009 3-D human modeling and animation / | TR897.7 .S3897 2010 How to cheat in Motion / | TR897.7 V644 2005 Macromedia Flash professional 8 unleashed |
Includes bibliographical references (p. 311) and index.
Beginning modeling techniques -- Modeling simple objects with splines/NURBS -- Modeling simple objects with subdivision surfaces -- Intermediate modeling techniques -- Creating a cartoon cow with subdivision modeling -- The cow head -- The cow body -- Creating a cartoon chicken with patch spline/NURBS modeling -- Anatomy of the human figure -- Proportion -- The skeleton -- The muscles -- Advanced modeling techniques, Part 1 -- Patch modeling the head with splines/NURBS -- Subdivision modeling the head with polygons -- Advanced modeling techniques, Part 2 -- Modeling the torso with splines/NURBS -- Subdivision modeling the torso with polygons -- Advanced modeling techniques, Part 3 -- Modeling the arm and hand with splines/NURBS -- Modeling the arm and hand with subdivision surface polygons -- Advanced modeling techniques, Part 4 -- Modeling the leg with splines/NURBS -- Modeling the leg with subdivision surface polygons -- Advanced modeling techniques, Part 5 -- The eye -- The eyelashes -- The eyebrows -- The inside of the mouth -- The teeth -- The gums -- The tongue -- The hair -- Setting up the human model for animation -- Setting up a skeleton -- Setting up facial expressions -- Surfacing and lighting details -- Surfacing details -- Lighting the human model -- Fundamentals of human animation -- Some animation pointers -- Animating in stages -- Dialogue -- Storyboarding -- Rotoscoping -- The graph editor -- Human animation principles -- The 12 principles of animation -- The elements of animation -- Conclusion -- Lesson plans.
Also issued online.
There are no comments on this title.